Friday, 28 November 2014

3rd Scene:

Both the development of the third scene of the animation (the heartbeat) are detailed in this post. The heartbeat was based around the animation created previously.



(Above) Screenshot of the Photoshop development process.

(Below) Video file of the finished animated section.


Saturday, 22 November 2014

2nd Scene: 

Both the development of the second scene of the animation (the travel up the artery) are detailed in this post.


(Above) Screenshot of the Photoshop development process.

(Below) Video file of the finished animated section.


Saturday, 15 November 2014

1st Scene:

I tested using the wireframe for my character, realising I would now have to lengthen his legs, as opposed to the stylised shorter ones.
This actually proved helpful, as it was difficult to picture and to draw the character with short legs pushing through the (sometimes deep) muddy fat.


(Above) A short clip, using the key frames from the wireframe animation.

(Below) Both a screenshot of the development process, once the final design and idea was in motion, for the 1st scene and also of the animated scene itself.



Saturday, 8 November 2014

As I was having a large amount of issues with the walk cycle, specifically the way the character would move through the ‘muddy’ fat, I turned to other animations in order to get a good understanding of it. A scene featuring the character Yzma, from the movie ‘The Emperor's New Groove’ was used as a basis for my walk cycle.


As she struggles to walk through the muddy floor, I drew from each of her frames (from a clipped video) to work out a basic armature and wireframe. Understanding where the head, arms, and legs would move to, I went about utilising this further.




(Above) The frame-by-frame draw-overs, using a wireframe model.

(Below) Video evidence of the resulting wireframe.