As I was having a large amount of issues with the walk cycle, specifically the way the character would move through the ‘muddy’ fat, I turned to other animations in order to get a good understanding of it. A scene featuring the character Yzma, from the movie ‘The Emperor's New Groove’ was used as a basis for my walk cycle.
As she struggles to walk through the muddy floor, I drew from each of her frames (from a clipped video) to work out a basic armature and wireframe. Understanding where the head, arms, and legs would move to, I went about utilising this further.
(Above) The frame-by-frame draw-overs, using a wireframe model.
(Below) Video evidence of the resulting wireframe.